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PPR
Points Per Reception
- A scoring format where each catch is worth a point (usually one), on top of yardage and touchdown points. PPR boosts pass-catching running backs and high-volume receivers.
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Half-PPR
Half Point Per Reception
- A middle-ground format where each reception is worth half a point. It narrows the gap between receivers and touchdown-dependent players and is the most common league setting.
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Standard
Standard (Non-PPR) Scoring
- A format that awards no points for receptions, only for yardage and touchdowns. It favors high-volume rushers and goal-line backs over pass-catchers.
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Superflex
- A league with a flex spot that can be filled by a quarterback. Because two QBs can start, quarterbacks become far more valuable than in single-QB leagues.
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Dynasty
Dynasty League
- A format where you keep your entire roster from year to year and draft only incoming rookies. It rewards long-term roster building and player age matters a lot more.
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Redraft
Redraft League
- The standard yearly format where every team starts fresh with a full draft each season and keeps no players from the previous year.
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Best Ball
- A format with no in-season lineup decisions. You draft a roster and your highest-scoring eligible players are automatically counted each week, so there is no start/sit or waiver management.
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ADP
Average Draft Position
- The average spot at which a player is being drafted across many leagues. It is the market consensus on value and a guide to when a player is likely to be available.
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FAAB
Free Agent Acquisition Budget
- A blind-bidding system for the waiver wire. Each manager gets a fixed budget for the season and bids to claim free agents, with the highest bid winning.
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Handcuff
- The backup running back who would inherit the workload if a starter gets hurt. Rostering your own starter's handcuff protects that roster spot's value.
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Snap Share
- The percentage of a team's offensive plays a player is on the field for. High snap share signals a secure, every-down role rather than a rotational one.
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Target Share
- The percentage of a team's pass targets that go to one player. It is one of the most predictive signals for receiver and pass-catching back production.
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aDOT
Average Depth of Target
- The average distance downfield, in yards past the line of scrimmage, at which a player is targeted. A high aDOT points to a deep-threat role; a low one points to short, high-volume work.
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Air Yards
- The total distance a player's targets travel in the air, whether caught or not. It measures the downfield opportunity a receiver is being given, independent of catch rate.
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Red Zone Touches
- Carries and targets a player gets inside the opponent's 20-yard line, where most touchdowns are scored. Heavy red-zone usage raises a player's scoring ceiling.
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Floor
- A player's realistic worst-case weekly output. A high floor means dependable points and low bust risk, valued for safe starters.
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Ceiling
- A player's realistic best-case weekly output, or upside. A high ceiling means league-winning potential in any given week, valued in tournaments and as a boom pick.
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Streaming
- Rotating a position (often quarterback, tight end, kicker, or defense) week to week based on matchup, rather than committing to one starter all season.
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Waiver Wire
- The pool of unrostered free-agent players, claimed through a priority order or FAAB bidding. It is where managers add breakout players and replace injured ones.
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IDP
Individual Defensive Player
- A format that scores individual defenders (linebackers, defensive backs, linemen) for tackles, sacks, and turnovers, instead of using a single team defense.
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Flex
- A lineup slot that can be filled by more than one position, most commonly a running back, wide receiver, or tight end. It adds roster flexibility and start/sit strategy.